In celebration of the midnight EST launch of the Diablo III expansion, Reaper of Souls, Activision Blizzard is hosting a live developer Q&A tonight, featuring Game Director Josh Mosquera and Senior Technical Game Designer Wyatt Cheng.
It looks like a twofold thing, serving as both a Q&A session with the pair, and also as a sort of promotional vehicle celebrating the launch party.
You can get in on the action at midnight eastern time at http://www.twitch.tv/Diablo.
Cross posting can be fun. In this case comes both a social network posting on the tag and a main-site posting over, of all things, a Petition targeting Sega. I’m not exactly what one would call a fan of Online Petitions. Most are too easy to spoof identities on, and many such as PetitionOnline are actively ignored due to their content.
So… when I heard that … a company that is just about impossible to get in contact with short of kicking in the door of their headquarters… is not only aware of a Petition… but might actually… act… on that petition… I just had to check it out and say something. Which I did. Continue reading →
The digital era has been marked with complications for gamers; not so long ago, Microsoft pulled the plug on Xbox Live 1.0, meaning that content purchased via Xbox Live for Microsoft’s first mainstream console is no longer available for download. The implications for digital content in general are concerning. Xbox One was originally slated to require an always-on connection in order to operate, and Sony is presumed to have had similar plans for PlayStation 4, although they didn’t catch nearly as much crap for it.
Heck, the recently announced patch for Dead Rising 3 weighs in at a whopping 13 gigabytes.
All of these are artifacts of this digital age, but there’s another side to the coin: the availability (and consequent reduction in publishing costs) of a digital storefront means that games like Monster Monpiece – which I assure you would never have seen the light of day in the United States otherwise – can actually cross the Pacific and entertain/horrify gamers. As you prefer, of course. To celebrate Idea Factory’s announcement that Monster Monpiece will be available on PSN in North America and Europe this spring, have some screenshots. Also, a video. Because there is a slightly NSFW’ish aspect to gameplay, we’re going to go ahead and hide these behind the jump. Thank us later.
Good news for StarCraft II players (and potentially non-players, I suppose): Patch 2.1 is now live. There are a whole list of goodies involved there, most of which I, as a non-player, don’t really claim to understand. That said, here are the high points, as well as a video that explains the changes better than I could:
Ah, January. That time of year when the weather is cold and many a tech journalist hurries off to warmer clients for the Consumer Electronics Show. Sadly I’m not there this year so all my posts will once again be re-active. For those interested I’ll largely be peppering On google.com/+JeSaist with posts of items that catch my attention. This post though, here on Gamenikki, is about AMD. It might not be unfair to say that AMD has the most eyes on them as CES 2014 gets underway.
“There are three types of lies; lies, damn lies, and statistics.” Jason would no doubt agree, as he appears to have some reservations regarding Microsoft’s announcement of a million units shifted at launch.
I’m going to play devil’s advocate for a moment: Sony and Microsoft each claim to have shifted a million consoles in the first 24 hours of the new generation. Jason’s assertion is that, in calling various retailers (and possibly a bit of confirmation bias), Microsoft’s claim to have sold a million units doesn’t hold up. Fair…if we were comparing apples to apples.
Everything was going so well for Sony. Their competitors had flubbed a crucial conference performance in addition to promising a product with lesser performance at a higher financial cost; Sony’s own console was in full factory production while the competitor was still finalizing their hardware; pre-sales were lining up in record breaking numbers; and some of the more vocal critics of the company under Howard Stringer were warming to the new management. Then, as launch date got closer, cracks started to show. Full Disclosure, I did ask Sony if I could get access to a Playstation 4 before launch in order to have a Day Zero review ready. I’ve yet to see a response from Sony, and well, this review might be why they weren’t keen to let me have a crack at the console before launch day.
For those who have been following me on G+ I’ve been trying to keep tabs on the Xbox One’s market performance, or rather lack there-of. In short, the Xbox One has been a near limitless source of entertainment to fans of Roland Emmerich films. Case in point, out of 38 of my posts referencing the #XboxOne hashtag, 15 reference the #Xbone hashtag. Continue reading →
The review is going to be a little later than I had planned, because I won’t lay hands on my hard copy until tomorrow. I need to make some comparisons between that and the digital version I’ve been playing the last two weeks before I can offer an effective recommendation.
That said, if you’re planning on acquiring the game, head on over to Prima’s website and register. They’re giving away free e-copies of their 300 page Disgaea D2: A Brighter Darkness guide. I’m not really sure why, although I’ve heard rumblings of a delay on the printed copy. Either way, free is free, right? Go get it.